AI Insights · Timothy · April 2024
Top 5 City Building Games on Android in Slovenia: Q1 2024
Discover the performance of the top 5 city building games on the Android platform in Slovenia during the first quarter of 2024, based on Sensor Tower data.
During the first quarter of 2024, the top 5 city building games on the Android platform in Slovenia showcased varied performance metrics in terms of weekly downloads, revenue, and active users. Here's a closer look at how each app fared:
States Builder: Trade Empire from SayGames Ltd saw a significant decline in weekly downloads, starting at 1.2K in early January and dropping steadily to around 133 by the end of March. The app's weekly revenue peaked at $47 in the first week of January but dwindled to negligible amounts for most of the quarter, with a brief spike to $23 in late February. Weekly active users showed a similar downward trend, starting at 1.4K and ending at approximately 798.
Transport Tycoon Empire: City by Alda Games maintained relatively stable weekly downloads throughout the quarter, averaging around 100-190 downloads per week. The app's weekly revenue varied, peaking at $96 in early March and experiencing a low of $17 in mid-March. Active users remained fairly consistent, with a slight fluctuation between 300 and 443.
Global City: Building Games from MY.GAMES B.V. demonstrated an upward trend in weekly downloads, starting at 103 and reaching a peak of 202 in late February. Weekly revenue showed some fluctuations, with the highest being $75 in early March and the lowest at $16 in late February. Active users increased from 205 at the start of the quarter to 282 in early March before falling to 171 by the end of March.
Megapolis: City Building Sim by Social Quantum Ltd exhibited steady weekly downloads, hovering around 50-88 throughout the quarter. Revenue peaked at $62 in late February and saw a low of $5 in late January. Active users remained stable, with minor fluctuations between 135 and 164.
SimCity BuildIt from Electronic Arts experienced modest weekly downloads, ranging from 24 to 67. The app's weekly revenue was relatively strong, peaking at $117 in late February and maintaining above $60 for most of the quarter. Active users showed a general decline from 745 at the start of January to 645 by the end of March, with a peak of 883 in mid-February.
These insights are based on data from Sensor Tower. For more detailed analytics and trends, visit Sensor Tower's website.